This is the kind of game that rewards fast reflexes and quick thinking, simply button mashing will get you nowhere unless you have the auto mode turned on.
It’s enough to overwhelm at first, as you struggle to learn the enemy patterns while trying to remember the difference between three consecutive button presses and two presses, a pause and then the third, but once you get over this and settle into a rhythm, it becomes an absolutely addictive game of trying to keep your combos going and filling your style meter faster.
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At any given time, and provided you have spent enough red orbs to upgrade and purchase new moves, the variety of them and the sheer number of ways they can be chained in and out of each other opens up a whole sandbox of possibilities.
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This is where the series gets its legendary status from. The sounds are also nice and thumpy when appropriate rounding off a line of aces for the sound department. The music is also fitting and in a nice touch, has layers that build up and increase in complexity as your style meter fills up, creating a nice feedback loop to tell the player how well they are doing. The boss arenas and the bosses themselves are a major highlight and are some of the more entertaining designs in the series so far. Weirdly, the lip sync is noticeably off at certain times in the cutscenes and the only reason I bring this up is that it sticks out like a sore thumb in an otherwise spectacular presentation.Įnemy designs are varied and they are a good mix of returning and new foes. The characters otherwise are superbly animated, presumably using the same motion-capture technology that Capcom used for Resident Evil 2 remake - this is especially beneficial in capturing lifelike character expressions that add a great deal of realism to the experience. The only thing that sticks out sometimes is the lip syncing. Character animations are smooth and fluid, the environments are detailed enough to look photorealistic at times and there is a great deal of polish to the presentation. There is no doubt about it, this is a stunning looking game. New characters V and Nico also get their own arcs with their motivations to see Earth safe from Urizen, it’s entertaining, well acted and well told.Ĭapcom’s RE Engine is proving to be quite a workhorse, having powered both Resident Evil 7 and the recent Resident Evil 2 remake, makes its way to the helm of the Devil May Cry franchise here. It’s the classic David vs Goliath parable and even if it’s a little predictable, its pacing is kept interesting throughout while fleshing out the main characters a bit more. The story jumps back and forth in time and is filled to the brim with spectacular set pieces but it also develops the characters meaningfully and in some ways, accomplishes that goal by showing you the protagonists at their weakest, fending off attacks from powerful stray demos who make a run for the tree while slowly getting strong enough to take on Urizen for round two. With a little bit of imagination and a passing knowledge of the lore of the series, you can probably piece together what happens and you would mostly be right. Trish and Lady don’t fare too well either and end up getting captured by Urizen. So he has a personal motivation to bring Urizen down. Nero has changed in a significant way since the fourth instalment too and if you haven’t picked up on it from the trailers before launch, he has lost his powerful devil-bringer arm to a dying, Yamato-wielding demon who cuts it off for his own nefarious purposes. Whoever can consume the ripe fruit will become the King of the Underworld. Meanwhile, as the Qliphoth grows, its fruits attract demons.
Nero and newcomer V arrive just in time to see Dante fall and are forced to flee to come back stronger another day. It turns out that Urizen has planted a demonic tree named Qliphoth in Red Grave City that is wiping out the human population to quench its lust for blood. And to make matters worse, Urizen breaks Rebellion, the iconic sword given to him by his father. The ease by which Urizen decimates Dante, Trish and Lady in the opening moments of the game by shrugging off their most powerful attacks with barely a wince sets up the conflict in the most oppressive way possible. It raises the stakes even higher by giving Dante an adversary absurdly more powerful than him. The story in the fifth instalment is the best in the series, in my opinion. It feels weird to start a Devil May Cry review with the story first since the games historically haven’t focused on a strong narrative, I personally feel Devil May Cry 3 was the highlight of the series when it came to the story while the fourth instalment presented a serviceable one.